10 Quick Games for Busy Lives
For the days you need a quick game, these are some you can always count on to pack all the fun into 30 minutes or less!
10 Quick Games for Busy Lives
Trio: 15 minutes
We can’t get enough of this little memory game. Perfect for kids and adults, each game takes only minutes which is perfect because you’ll want to play again and again.
Toil & Troublez: 20 minutes
The newest game from Grandpa Beck’s Games sees you pushing your luck, collecting sets, and trying to find the best ways to use card abilities to stick it to your opponents and emerge victorious.
Nimalia: 25 minutes
This card layering game has tons of replayability thanks to the customizable scoring conditions. Great for the whole family!
Stellar: 25 minutes
This beautiful, two player game has you drafting cards to place onto your telescope or into your notebook. Collect and group celestial objects to score!
Point City: 15-30 minutes
I didn’t think it would be possible to enjoy a game more than Point Salad, but in walks the sequel and now I’m stuck squarely in the middle! We absolutely love the engine building element to Point City which creates a wonderful sense of “ramping up” as the game progresses and you become more powerful.
Quicksand: 5 minutes per level.
Quickly work together to flip the sand timers all the way to the end of the line and win. This is a great real time game where you can work through a variety of different challenging levels again and again.
Micro Macro Crime City: 15 minutes per case
One of our favorite detective games, Micro Macro Crime City works like a Where’s Waldo seek and find. Follow characters throughout their day in the city to answer questions about the unfortunate events that befell them. (Content not suitable for children.)
There are four stand alone games in the series as well as a bonus box that provides additional cases for each game.
Nautilus Island: 20 minutes
We really enjoy how smoothly this game plays. Each turn has you either collecting cards from the board or playing cards from your hand. You’ll have to balance the need to get the cards to complete sets and foregoing to lay down what you have and claim points when you can.
Fuse Countdown: 10 minutes
This one will get your heart rate pumping. You all have 10 minutes to disarm a bomb by rolling dice, fulfilling cards, and working together as the clock counts (quite cheekily) down to zero.
Railroad Ink Challenge: 20-30 minutes
Whether you’re playing solo or with friends, Railroad Ink provides a fun path building challenge. We love trying to plan all the best ways to build out our network and then having to quickly rework it with an unexpected dice result.
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